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AI Insights · Timothy · July 2024

Top 5 Tycoon Games Performance in Kenya: Q2 2024

Discover the performance trends of the top 5 Tycoon games in Kenya during Q2 2024, including downloads, revenue, and active users.

Top 5 Tycoon Games Performance in Kenya: Q2 2024

During the second quarter of 2024, the top 5 Tycoon games in Kenya demonstrated varying performance trends across downloads, revenue, and active users. Here’s a detailed look at each game's performance based on Sensor Tower data.

Megapolis: City Building Sim experienced a steady decrease in weekly revenue, starting at $14 in early April and dropping to $5 by late April. However, it rebounded to $12 by the end of June. Weekly downloads fluctuated, peaking at 4.6K in early April and dipping to 2.4K in early June before recovering to 3K by the quarter's end. Active users saw a decline from 7.1K in early April to 5.9K in early June but increased to 6.6K by late June.

Airport City transport manager showed a significant increase in revenue, starting at $15 in early April and peaking at $28 in early May, before stabilizing around $5-$7 towards the end of June. Downloads were inconsistent, with a high of 2.9K in early April, dropping to around 1.2K in early June, and slightly improving to 1.5K by the end of June. Active users began at 6.4K in early April, decreased to 3.4K by early June, and ended at 3.8K in late June.

Township maintained strong revenue figures, starting at $664 in early April, peaking at $1K in early May, and ending at $787 by the end of June. Downloads showed a slight downward trend, beginning at 1.8K in early April and fluctuating around 1K to 1.2K through June. Active users remained relatively stable, starting at 14.6K in early April and ending at 12.8K by late June.

Transport Tycoon Empire: City had minimal revenue, with a notable increase to $13 in mid-June. Downloads showed a downward trend, starting at 1.5K in early April and dropping to 365 by late June. Active users followed a similar pattern, decreasing from 3.4K in early April to 1.8K by the end of June.

Global City: Building Games saw fluctuating revenue, peaking at $30 in mid-May before dropping to $0 by the end of June. Downloads varied significantly, with a high of 2.5K in early June and a low of 226 in late April. Active users peaked at 6.1K in mid-May and gradually declined to 3.7K by late June.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024